Marc Ecko's Getting Up review:
“Urban games” are honestly two words that I’ve come to dread over the past few years. Aside from the open-ended gameplay of Grand Theft Auto, we’ve seen way too many games trying to cop out on the market, and the quality has done nothing but deteriorate. 25 to Life, Beat Down: Fists of Vengeance, 187: Ride or Die, True Crime, 50 Cent: Bulletproof; I think it’s safe to say that there is enough evidence of this fact out there. Luckily, Marc Ecko challenged this notion by announcing his venture into the gaming market, Getting Up: Contents Under Pressure. The game he announced was not one based around shooting thugs and turning tricks, but instead focused on the world of graffiti art and revolutions, an area his past was writhe with. Now that we’ve had extensive play time with the game, we can honestly say that Getting Up is a daring new approach to the “urban games” market that makes the words music to our ears. Still, there are too many control issues that hamper the game from being a truly stellar title.
Marc Ecko's Getting Up review:
By taking liberal inspiration from Ubisoft's acrobatically inclined Prince of Persia games, Glu Mobile has created a genuinely compelling mobile action game with Marc Ecko's Getting Up. If you're looking for an authentic graffiti-culture experience, you'll be at least a little disappointed, but as a straight-ahead platformer, the game is surprisingly successful.